![]() After you click in the 3D viewport, Modo generates the map into the currently selected (or the most recently selected) UV map or, if there is no map present, Modo creates a new map named Texture. Once you assign the UV maps, choose Texture > UV Tools > View Projection Tool. ![]() Prior to activating the tool, you should select, position, and orient the Target geometry within the viewport because the UV maps should be assigned. ![]() The View Projection tool is in the toolbox of the UVEdit layout and is also available as a menu command. The final UV map reflects the selected polygons as they appear in the viewport, itself, similar to taking a photograph of them. The View Projection tool (also called the Project from View tool) creates a UV map of the currently selected polygons based on their visibility in the 3D viewport.
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